Where Vanta stops
Vanta is free, MIT-licensed, and has earned its decade of service — credit where due. It is also fourteen effects on top of three.js, configured through an untyped options object, drawn by WebGL. None of that is wrong; all of it is 2018.
What changes on WebGPU
Shadertown's 77 shaders are WGSL fragment stages drawn by vgpu — no three.js in the dependency tree, no scene graph for what is ultimately a fullscreen quad. Params are typed per shader, so the compiler catches the option Vanta would silently ignore. WebGPU ships by default in Chrome, Edge, and Safari 26.
The trade, stated plainly
Vanta costs nothing and runs on WebGL's near-universal support. Shadertown's runtime is free on npm and every shader tunes free in the browser, but owning Professional source is paid, and WebGPU is newer — the component holds a fallback for browsers that lack it. If those trades run your way, the catalogue is the argument.



