shadertown

Billow

A sea of soft waves marched into fog, from a low camera

Two crossed sines with a slow swell riding on them, raymarched from a camera tilted down toward the horizon. Distance is fog: the wave colour gives way to the horizon colour as the march runs long, and the crests catch a third colour by height. The camera yaws and pitches a little with the pointer, which is what gives the sea its depth.

Rendering cost: heavy. A raymarch or escape-time loop per pixel: cap the pixel ratio, or keep it to a card rather than a fullscreen background. How to tune it

Tune Billow free. Take it when you are ready.

The background itself, with your settings already saved in, ready to drop into your site — this one and the other 60. Paid once, no subscription, and every background added later is included. What you get.

$9.99$19.99once

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