shadertown

Orb

A liquid blob suspended in a sphere of glass

A liquid blob suspended inside a glass sphere, lit like a studio object: highlights on the glass, refraction through it, and lobes melted into one soft body inside. Nothing has a hard edge. The pointer turns the studio, so the highlights travel across the glass.

Rendering cost: heavy. A raymarch or escape-time loop per pixel: cap the pixel ratio, or keep it to a card rather than a fullscreen background. How to tune it

Tune Orb free. Take it when you are ready.

The background itself, with your settings already saved in, ready to drop into your site — this one and the other 60. Paid once, no subscription, and every background added later is included. What you get.

$9.99$19.99once

Coupon

No account needed — pay first, sign in after.